![]() ![]() Uses the radius of a rolling ball to determine the intersection. Uses the specified distance from the edge curves to determine the intersection. ![]() Surface > Variable Fillet/Blend/Chamfer > Variable Fillet SurfacesĬreates a tangent surface between multiple polysurface edges with varying radius values, trims the original faces, and joins the fillet surfaces to them. Surface Tools > Variable Radius Surface Fillet If Yes, the surfaces are trimmed and joined to the blend. The handle at the end of a single closed edge can be moved but not deleted. This is the minimum information the command needs in order to work. The default handles at the ends of each open edge segment cannot be moved or deleted. Visible only when at least one handle has been added. If Yes, editing a single handle will update all handles. Specifies the radius for the current handle.Īdds a new handle using the radius from the selected handle. If a corner is more narrow than the ball radius, the ball cannot “negotiate” the turn and can cause the fillet to fail.Ĭreates a tangent surface between surface edges with varying radius values, trims the original surfaces faces, and joins the resulting surfaces. Note: Fillets work on the analogy of rolling a ball of a defined radius along the edge of your surfaces. Splits the original surfaces at the fillet edges. If Yes, trims original surfaces back to the fillet edges. If Yes, extends the fillet surfaces to surface edges. Component surfaces will be selected and unjoined from their polysurfaces.Ĭlick the surface at the side you want to keep after filleting. Creates a tangent surface between two surface edges with constant radius profile, trims the original surfaces, and joins the fillet surface to them.Ĭlick the surface at the side you want to keep after filleting.
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